Introduction to 3D Surface Modeling with Blender

Tech Lab

Introduction to 3D Surface Modeling with Blender

Learn the basics of Blender, a powerful and versatile software for 3D modeling, animation, and rendering.

 
Meeting Times
  1. Wed, 11/8/2023 6:00 PM - 8:00 PM

Wed, 11/8/2023

Closed

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Type:
Class, No Prerequisite

Location:
Tech Lab

Interests:
3D Design, 3D Printing, General Woodworking, Machine Shop

About

Go from “argh” to “aha!"

Blender is an extensive, open-source, 3D design software that has earned respect in the computer design industry for its scope, innovative artistic power, and community support. Unsurprisingly, it also has developed a reputation for having a steep learning curve.

By clearly presenting the user interface basics and valuable hot-key short-cuts, and resolutely focusing on just one aspect of Blenders’ enormous scope — 3D hard surface modeling — this class brings Blender under control and provides you with a solid platform for both immediate use with 3D print design in the Tech Lab, and for your own further exploration of the software and personal maker-goals.

Materials

  • You must bring a laptop computer with a three-button mouse and a working copy of Blender already downloaded. This is critical as no computers are provided, and the design program does not work well with a trackpad. There will not be time during class to download the program.
  • Blender is open source software and you can download and install a free copy from Blender.org.

Prerequisites

None, but experience with 3D modeling is helpful.

Class Policies

Ages 14 years and older are welcome.

BARN Policies

Instructors or Guides

Dave Bristow

Born in London, Dave worked as a professional keyboard player recording and touring internationally with a variety of artists including Polyphony, June Tabor, and 2nd Vision. Active in synthesizer development, he played a central role voicing the Yamaha DX7 synthesizer and is internationally recognized as one of the important contributors to the development and voicing of FM synthesis. He ran a MIDI synthesis studio in Paris, and moved to the USA in the ‘90s to work for Emu Systems, Inc. on sampling and filter-based synthesizers. He worked with Yamaha developing ringtones and system alert sounds and taught electronic music production and synthesis at Shoreline Community College.

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